Post by Gábor BalázsHi,
If we can run the simulation outside webots, we don't have to
integrate the learning algorithms and everything into the robot
controller.
Yes.
Post by Gábor BalázsAbout the world information, I haven't thought about webots
in this sense, but I like it. :)
It would be good to have that kind of stage which contains the
surrounding wall. Or if you plan to use such kind of stage which
doesn't have surrounding wall, please remove the walls for us too.
No, all contest worlds will have those surrounding walls.
Post by Gábor BalázsI am afraid of that if we teach our robot only on 1 stage, the map
building algorithm will be useless on other stages. It would be
good to have more stages or if we can generate them. But I guess
it is only available with the full version of webots, isn't it?
No, I can create different worlds with different stage configurations
that will run within the contest framework (i.e., with the free version
of Webots).
Post by Gábor BalázsRefer to the last question the reason we thought that because we
can do it by hand by modifying the x, y, z coordinates of the robot in
the scene tree.
Ok, I see. This is only possible from a Supervisor process.
So, I am going to create a few different worlds: one without any
obstacles and a couple of other worlds with different configurations of
the obstacles. I will post them on the list once ready.
-Olivier
Post by Gábor BalázsGreatz,
`bg`
Hi,
Post by Gábor BalázsDoes that mean that we can do a call similar to: new
Simulation(controllers).run() from outside Webots?
The robot controllers in Webots are linked with Controller.jar which is
connected to Webots and calls the run() method of your controller. But
if you link your controller with your own version of
Controller.jar, you
could run your controller outside Webots. But I don't see you would need
to do that. Or I didn't understood your question?
Post by Gábor BalázsCan the robot obtain the whole world information (the position and
form of the 3D objects) through the API for creating samples for map
construction? (Not on the contest of course, but for training.)
No, this is not possible in Webots unless you parse the roboka.wbt file.
Webots is a realistic simulator in the sense that it will let you do
what you only can do with a real robot.
Post by Gábor BalázsCan we get a stage which only contains 2 rechargers for the 2
robots
Post by Gábor Balázswithout any obstacles and walls?
Yes, I can develop such a world for you and put it on the web. Would you
simply need that I remove all the obstacles, except the
surrounding wall
and the two chargers from the current roboka.wbt world? If we remove the
surrounding walls, the robots may fall off the stage...
Let me know and I will do it!
Post by Gábor BalázsCan we position the robot on the stage with the API?
Not directly, but you know Aibos can walk ;)
-Olivier
Post by Gábor BalázsThx,
Cy & `bg`
Post by Gábor BalázsHello Oliver!
Is there a documentation of the aibo API?
There is no special API for Aibo. You can use the Webots API
for
Post by Gábor Balázsprogramming the Aibo robot as any other robot.
Post by Gábor BalázsIs it similar to the previous contest, or totally different?
Yes, it is similar to the previous contest.
Post by Gábor BalázsCan we use the movement functions which are used by the
arrow keys?
Post by Gábor BalázsYes, you can use them and modify them the way you like.
Post by Gábor BalázsCan we use the Webots framework from Eclipse? We are
developing in
Post by Gábor BalázsPost by Gábor Balázsthat, thus it would make it much easier to test and train...
I think so, as this is a pretty standard Java development. I
don't
Post by Gábor Balázsknow
Eclipse, but I believe it is probably very easy to use it for
developing
your robot controllers for the contest.
Cheers,
-Olivier
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